Who Needs An Art Bible? Game Art Direction From Indie To AAA
Art Business

Who Needs An Art Bible? Game Art Direction From Indie To AAA

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Whether you aim your game to stand out art wise or want to maintain consistent art style while scaling or outsourcing, art direction and visual development are the core competencies that are needed. In this interview, Room 8 Studio Art Director Evgeniy Goncharov talks about judging the recent Indie Cup contest, comments on the three games he liked most and elaborates on how judging helps to deliver out-of-the-ordinary art to studio’s clients in the context of art direction service, which may be interesting for producers and art directors in game studios, who want to streamline the effectiveness of their internal art direction process and external game art production. Tell us a bit about yourself and how you came to the contest jury? I’m an Art Director and Visual Development Team Lead at Room 8 Studio’s Art Division . I was invited to judge Indie Cup last year, loved it, and continued in 2019. This contest is the largest one for indie game developers in Eastern Europe and […]

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